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Megabonk tomes
Sources checked Megabonk Wiki tome list and the megabonk.org tome table. Both describe 23 tomes and the same common-rarity bonuses. A Fextralife count of 26 was not used. May change with patches.
Tomes are passive stats for the run. You upgrade them on the level-up screen. Community pages put the cap at level 99.
Thirteen are available immediately. Ten more have a task. Rarity can raise the bonus above the common number in the table.
You do not start with enough tome slots for all of them. Extra slots are quest purchases, covered on the unlocks page.
One megabonk.org section prints Precision as +2% while its own table, and the wiki, say +7%. This page uses +7%.
A tome is a stat you keep for the rest of that run. The offer’s rarity changes the size of the jump. The numbers below are the common-rank bonus both the wiki and the megabonk.org table print. Higher rarities give more. Do not add these up as a promise of your next level-up.
Already in the pool
| Tome | Common bonus per level | Use it when |
|---|---|---|
| Agility | +15% movement speed | You are getting cornered |
| Cooldown | +7.5% attack speed | The weapon should simply hit more often |
| Damage | +0.08× damage | Almost every offensive run |
| Evasion | +10% evasion | A dodge build, with the note that real returns may diminish |
| Golden | +12% gold gain | You are buying chests this run |
| Health | +25 max HP | You need a larger mistake budget |
| Knockback | +20% knockback | You want space, and the weapon actually knocks back |
| Precision | +7% crit chance | Crit characters. Over 100% is described as Overcrit |
| Projectile Speed | +15% projectile speed | Arrows, fireballs, thrown weapons |
| Regen | +40 HP regen | The wiki says per minute |
| Shield | +25 shield | A buffer that community pages describe as recharging after you stop taking hits |
| Silver | +12% Silver gain | You care about the next run’s unlocks more than this boss |
| Size | +10% size | Swings, projectiles, and areas should cover more ground |
Unlock first
| Tome | Common bonus per level | How the indexes say you unlock it |
|---|---|---|
| Armor | +12% armor | Kill 5,000 enemies as Sir Oofie |
| Attraction | +75% pickup range | Use the Shrine of Succ 8 times |
| Bloody | +10% lifesteal | Kill 12,500 enemies. The wiki describes the heal as a chance for 1 HP per hit, not a percent of damage |
| Chaos | One random stat | Charge every Charge Shrine on all three stages of a Tier 3 run without leaving the zone |
| Cursed | +3.5% difficulty | Beat a stage boss in under 5 minutes |
| Duration | +15% duration | Get the Axe to level 10 in one run |
| Luck | +7% luck | A very rare enemy drop. The wiki prints 0.01% |
| Quantity | +1 projectile | Fire 5,000 projectiles. Does not affect every weapon |
| Thorns | +15 thorns | Block 250 attacks with Aegis |
| XP | +7% XP gain | megabonk.org says break 20 pots in one run. Confirm that line in the menu |
Picking during a level-up
- Damage, Cooldown, and Size are the boring offers that keep a starter weapon alive. Take boring while the run is fragile.
- Luck and XP pay off if the run will be long. They do not kill the boss that is already on the screen.
- Cursed Tome is a choice to make the game harder for more density. Sir Chadwell already adds difficulty. Stacking both is a later-tier decision, not a first clear.
- Bloody Tome is also the key for Blood Magic, and Thorns Tome is part of Athena’s unlock story. Some “tome levels” are quests, not just stats.
- Silver Gain was a Charge Shrine reward in older notes. A shrine guide says v1.0.49 removed it from that reward pool. Do not plan a shrine route around Silver Gain until you see it offered.
Sources and last check
Megabonk Wiki tome list and the megabonk.org tome table. Both describe 23 tomes and the same common-rarity bonuses. A Fextralife count of 26 was not used. May change with patches. Where a number comes from a community write-up and this site has not confirmed it in a current client, the page says Unverified.